Resume
(download)
Skill Set
- Effective team management and inter-department communication
- Create movie-quality, complex character/animal/mechanical rigs for Film & TV
- Design, create, test, and maintain character rigs/skinning/deformations
- Develop/Code character setup scripts and other supporting tools
- Create secondary dynamics motions
- Strong knowledge of human and animal physiology
Jan 2016 – Present
Rigging Supervisor
Encore VFX
TV: Doom Patrol
TV: Titans
TV: The Flash
TV: Batwoman
TV: Supergirl
TV: Legends of Tomorrow
TV: Black Lightning
TV: Riverdale
TV: MacGyver
- Managing the rigging department including project assignments, quality control, mentoring riggers on the pipeline and best-practice techniques
- Scripting advance character setup tools to upgrade the preexisting process and rigs
- Building and supporting rigs for a variety of characters, vehicles, aliens, and animals, for crowd simulation software and TV episodes
- Constantly interfacing with show supervisors, modeling and animation departments to fulfill request, meet demands and troubleshoot pipeline errors
- Documenting manuals for proper pipeline procedures to standardize the process in all department
Feb 2013 – Oct 2015
Rigging Lead
Prologue Films
High-End Game Cinematic: Bungie's Destiny
- Create, adapt, and support rigs and skinning for high-rez humanoid, alien, mechanical, vehicle assets
- Create MOCAP rigs and script tools to integrate animation onto high-rez rigs
- Add secondary animation through nCloth and dynamics
- Script tools for animators including character GUIs, MOCAP animation transfer, resolution baking, etc
- Script environmental population and set dressing tools
- Collaborate with pipeline, modelers, and animators to meet technical and artistic needs
Jan 2013 – Feb 2013
Previz Artist
Luma Pictures
TV: Agents of SHIELD
- Modeled and rigged digital characters to match actors' likeness
- Create virtual sets to match practical set blueprints
- Adapted script to a virtual portrayal through animating characters and camera
March 2013 – May 2013
Freelance Character Setup / Rigger
Super 78
Dreamworks Theme Park Fabrications
- Rigged DreamWork's Madagascar primary and secondary characters for posing
May 2012 – Jan 2013
Freelance Character Setup / Rigger
XY3 Studios
Educational Rigging DVD Series
- Full creature rig
- Develop curriculum for instructional 3-Disk set Rigging DVD
- Research and implement most efficient methods of character controls
Mar 2012 – May 2012
Character Setup / Rigger
Stargate Studios
TV Pilot: ABCs Beauty and the Beast
- Rigged/skinned all quadruped creatures
- Created and simulated creature effects including muscle mass, slobber, and armor
- Automated character setup with MEL scripting
- Generated crowd simulations and crowd characters
June 2010 – May 2011
Final Layout Artist
DreamWorks Animation
Short Film: How to Train Your Dragon: Legend of the Boneknapper
TV: How to Train Your Dragon: Gift of the Night Fury
TV: Monsters vs Aliens: Night of the Living Carrots
- Finalized scenes, character and prop positions, and camera motion before animation
- Rigged and supported Previs characters
- Applied stereoscopic 3D to shots for emotional and visual impact
Dec 2007 – May 2010
Character Technical Director
DreamWorks Animation
Film: Kung Fu Panda II
Film: How to Train Your Dragon
TV: Kung Fu Panda Holiday Special
TV: Madagascar Valentines Special
- Rigged/skinned characters (body and face) and props for production
- Maintained and modified character rigs through-out production
Aug 2006 – Sept 2007
3d Artist / Rigger
Sprite Animation Studios
Film: Undisclosed Disney Animated Movie
Film: Gon
- Rigged/skinned primary and secondary characters, biped and quadraped
- Created auto-rigging tool for face setup on diverse head shapes (MEL)
- Create tools for quick creation and transfer of facial poses/expressions (MEL)
Nov 2005 – Aug 2006
3d Artist / Rigger / Previz
Reality Check Studios
Film: Journey to the Center of the Earth
Film: Messengers
Clients: Toyota, Target, DTV, Mojave Las Vegas Museum, etc.
- Rigged and animated various characters and creatures
- Created high quality, fully animated Previz including camera direction, animation, and FX
- Designed, modeled, and lit CG characters and sets for production
Mar 2005 – Oct 2005
TD Animator
Rythm & Hues
Film: The Chronicles of Narnia: The Lion, The Witch, and The Wardrobe
- Simulated dynamic and non-dynamic motion of hair, fur, skin, and cloth
- Wrote scripts to automate tasks using proprietary scripting language
- Evaluated rigs and recommend efficient technical solutions