Peter Christensen

20+ years Hollywood Experience

For two decades I've been experiencing the thrill of the Hollywood VFX industry. When I was starting out, my dream was to make the cinematic game trailers...guess what I'm doing now.

At the tail-end of 2020, I transitioned from television production into commercial work with Technicolor's VFX studio: The Mill. Originally my workload consisted of VFX for Superbowl commercials, but over the years, the bulk of my time has progressed into game trailers for properties such as: Elder Scrolls, Valorant, Star Wars, and Dungeons & Dragons.

Take your time on the site and explore samples of my work and and watch my demo reel. Plus my updated Resume with my demo reelbreakdown sheet.

The mill
Encore
DC Universe

The Mill

Encore

DC Universe

Resume

(download)

Skill Set

  • Effective team management and inter-department communication
  • Create movie-quality, complex character/animal/mechanical rigs for Film & TV
  • Design, create, test, and maintain character rigs/skinning/deformations
  • Develop/Code character setup scripts and other supporting tools
  • Create secondary dynamics motions
  • Strong knowledge of human and animal physiology

Jan 2020 – Present

Rigging Supervisor

The Mill / Arc Creative

Game Cinematic: Bethesda Softworks, Elder Scrolls Online: Gold Road, Shadow Over Morrowind

Game Cinematic: Bungie Inc., DESTINY II: Lightfall, The Final Shape, Renegades

Game Cinematic: Bungie Inc., Marathon: Save the Date, Factions

Game Cinematic: Riot Games, Valorant: Incursions, Sino, Dawn Breaks, All Paths End, United Together

Game Cinematic: Electronic Arts Inc., Star Wars: Jedi Survivor, Zero Company, Galaxy of Heroes

Game Cinematic: Wizards of the Coast, Dungeons & Dragons: Dark Alliance

Game Cinematic: Epic Games, Rocket League: Sideswipe


Commercial: NFL Sunday Ticket, The Magic Of Sunday

Commercial: Netflix, The World is on Netflix

Commercial: Liberty Mutual, Truth Teller, Ghostbuster

Commercial: Snapchat, Phantom House Off Trail

Commercial Additional: Mercury Insurance, Energizer, Pepsi, Hasbro, Microsoft, Progressive, Mercedes, etc.

  • Managing the Los Angeles rigging team including project assignments, quality control, mentoring riggers on the pipeline and best-practice techniques
  • Scripting advance character setup tools to upgrade the preexisting process and rigs
  • Building and supporting rigs for a characters and creatures in a variety of styles: realistic to squash-stretch
  • Constantly interfacing with show supervisors, modeling and animation departments to fulfill request, meet demands and solve pipeline errors

Jan 2016 – Jan 2020

Rigging Supervisor

Encore VFX

TV: Doom Patrol

TV: Titans

TV: The Flash

TV: Batwoman

TV: Supergirl

TV: Legends of Tomorrow

TV: Black Lightning

TV: Riverdale

TV: MacGyver

  • Managed the rigging department including project assignments, quality control, mentoring riggers on the pipeline and best-practice techniques
  • Scripted advance character setup tools to upgrade the preexisting process and rigs
  • Built and supported rigs for a variety of characters, vehicles, aliens, and animals, for crowd simulation software and TV episodes
  • Constantly interfaced with show supervisors, modeling and animation departments to fulfill request, meet demands and solve pipeline errors
  • Documented manuals for proper pipeline procedures to standardize the process in all department

Feb 2013 – Oct 2015

Rigging Lead

Prologue Films

High-End Game Cinematic: Bungie's Destiny

  • Create, adapt, and support rigs and skinning for high-rez humanoid, alien, mechanical, vehicle assets
  • Create MOCAP rigs and script tools to integrate animation onto high-rez rigs
  • Add secondary animation through nCloth and dynamics
  • Script tools for animators including character GUIs, MOCAP animation transfer, resolution baking, etc
  • Script environmental population and set dressing tools
  • Collaborate with pipeline, modelers, and animators to meet technical and artistic needs

Jan 2013 – Feb 2013

Previz Artist

Luma Pictures

TV: Agents of SHIELD

  • Modeled and rigged digital characters to match actors' likeness
  • Create virtual sets to match practical set blueprints
  • Adapted script to a virtual portrayal through animating characters and camera

March 2013 – May 2013

Freelance Character Setup / Rigger

Super 78

Dreamworks Theme Park Fabrications

  • Rigged DreamWork's Madagascar primary and secondary characters for posing

May 2012 – Jan 2013

Freelance Character Setup / Rigger

XY3 Studios

Educational Rigging DVD Series

  • Full creature rig
  • Develop curriculum for instructional 3-Disk set Rigging DVD
  • Research and implement most efficient methods of character controls

Mar 2012 – May 2012

Character Setup / Rigger

Stargate Studios

TV Pilot: ABCs Beauty and the Beast

  • Rigged/skinned all quadruped creatures
  • Created and simulated creature effects including muscle mass, slobber, and armor
  • Automated character setup with MEL scripting
  • Generated crowd simulations and crowd characters

June 2010 – May 2011

Final Layout Artist

DreamWorks Animation

Short Film: How to Train Your Dragon: Legend of the Boneknapper

TV: How to Train Your Dragon: Gift of the Night Fury

TV: Monsters vs Aliens: Night of the Living Carrots

  • Finalized scenes, character and prop positions, and camera motion before animation
  • Rigged and supported Previs characters
  • Applied stereoscopic 3D to shots for emotional and visual impact

Dec 2007 – May 2010

Character Technical Director

DreamWorks Animation

Film: Kung Fu Panda II

Film: How to Train Your Dragon

TV: Kung Fu Panda Holiday Special

TV: Madagascar Valentines Special

  • Rigged/skinned characters (body and face) and props for production
  • Maintained and modified character rigs through-out production

Aug 2006 – Sept 2007

3d Artist / Rigger

Sprite Animation Studios

Film: Undisclosed Disney Animated Movie

Film: Gon

  • Rigged/skinned primary and secondary characters, biped and quadraped
  • Created auto-rigging tool for face setup on diverse head shapes (MEL)
  • Create tools for quick creation and transfer of facial poses/expressions (MEL)

Nov 2005 – Aug 2006

3d Artist / Rigger / Previz

Reality Check Studios

Film: Journey to the Center of the Earth

Film: Messengers

Clients: Toyota, Target, DTV, Mojave Las Vegas Museum, etc.

  • Rigged and animated various characters and creatures
  • Created high quality, fully animated Previz including camera direction, animation, and FX
  • Designed, modeled, and lit CG characters and sets for production

Mar 2005 – Oct 2005

TD Animator

Rythm & Hues

Film: The Chronicles of Narnia: The Lion, The Witch, and The Wardrobe

  • Simulated dynamic and non-dynamic motion of hair, fur, skin, and cloth
  • Wrote scripts to automate tasks using proprietary scripting language
  • Evaluated rigs and recommend efficient technical solutions